Time
The simulation time, in seconds, since the game or this save was started. Returns now when used as a function or TimeDelta when number is provided.
Types:
warp: TimeWarp - Time warping utilitiesstamp: TimeStamp - Absolute time (and date). (LikeDateTime)delta: TimeDelta - Relative time. (LikeTimeSpan)span: TimeDelta - Relative time. (LikeTimeSpan)
Static Properties:
now: TimeStamp - The simulation time, since the game or this save was started. Suitable for measuring time and printing.never: TimeStamp - Infinitely in the past (-inf). Useful for initialization of time-stamp variables.none: TimeStamp - No time (containsNaN). Note thattime.since(none) = infbutnow - noneis stillnone.seconds: double - The simulation time in seconds, since the game or this save was started. For pure computation (same asnow.secondsornow.s).tick: TimeDelta - Time delta/span of one tick. (Script engine always runs in physics ticks.)real: double - Real time since startup in seconds. (Good for printing reports e.g. every second.)
Static Methods:
since(): TimeDelta, time Object- Time delta/span since some previous time (
TimeStampordouble). Returnsinfiniteiftimeisnone. (Use.sor.secondson the result if you want puredoublevalue).
- Time delta/span since some previous time (
sinceReal(): double, real double- Real time since previous point. Returns infinity if input is
nan.
- Real time since previous point. Returns infinity if input is